I have noticed in the Programmers manual that one can save a dictionary or array in Toybox::Application::Storage by using setValue(key,object), but you cannot get the dictionary or array back using getValue(key) as it throws an exception.
Pardon me if I think this is a little weird. I do not want to write this dictionary to Storage by descending down and creating keys that contain the hierarchy.
Has anyone any clues as to how to get around this limitation? Are there any plans to fix this in later releases?
Does the simulator also create the .idx and .dat files used by Storage, and if so, where are they actually written in macOS.