Is there a power/energy difference between using the buffered bitmap to draw to screen vs. going to the function and drawing to screen. The function essentially sets the color of the text and then draws the text (a four numeral string). It seems from the Analog sample code that the buffered bit map is sent to the watch face every second. So, I don't even see it using the clipping coordinates to be smarter as to when to redraw.... Thanks for any thoughts in advance...