Has anyone seen a bitmap shown as a mirrored version of original bitmap with a flashing background?
This is weird and I have done nothing different than I did in other watchfaces where I used the same bitmap. It is a bluetooth icon and is a png file.
I merely copied the png to my new watchface project from another watchface where is works.
I suspect it is something to do with the size of the *.prg file. It is 64kb in size.
Is it the compiler that alters the bitmap resource as a way to warn you you are over the limit?
The memory usage in the simulator shows 33kb out of 64kb.
What is causing this?