...wonder why it's limited to only some parts of a map :confused:
"Near Mondragone" isn't very useful to me.
Care to enlighten us?
Is it a bit of a PITA ? Yes... but it will work. It just depends on how much you want to do to keep your method of files.
Well I have a folder named "States". Under the folder States I have lists named for every state I have camped in . If I want to save just that state, the waypoints, and routes stored in the that list, I will click on the state list, and then "File", "Export". This will export that list and all in it to a .GPX File. This can be loaded into MapSource. If you have a program that will open a GPX file it should be able to import it...
You can also Backup the entire "Collection" then delete anything you didn't want. You can then backup the new "Collection" using a different name and keep the files seperate.
Is it a bit of a PITA ? Yes... but it will work. It just depends on how much you want to do to keep your method of files.
FWIW
BC
It has been my experience that complex routes moved to MapSource by this method may not be maintained exactly the same. If you want exact routes, then you must convert them to tracks. Waypoints are not a problem.
Unfortunately, because of the tools used to build Mapsource and the way it was originally written it was impossible to get there using Mapsource. So they decided to start with a completely clean slate .. a new design and new development tools.
First, and only in my opinion, they royally screwed up the database design.
And there is still the performance issue.
... Agreed. It [new database design] was probably done for pragmatic reasons--that is a lot of code existed for the GDB file format used by MapSource.
My biggest complaint, as I've voiced many a time, is the (very IMO) restrictive single database design.
That's [poor Basecamp performance] a consequence of going with .NET. That is a semi-interpreted framework (that is its not native processor code) so there's a performance hit. The assumption by Microsoft (who sells .NET development tools) and developers is that most people have fast CPU's with plenty of RAM and hard disk space.
The bottom line is the BaseCamp is what it is.