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This really should not be a concern for our devices, or any modern electronic device with a built in battery charger. The chargers are fully automatic,...Last edited by Brian.ConnectIQ; 01-31-2019, 09:19 AM.
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A BufferedBitmap doesn't inherently have a location on the screen. It could, for example, hold an icon that is rendered to multiple locations on the screen....
- 2 posts
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Anti-aliased fonts can't be rendered at all to a BufferedBitmap with a restricted palette. You have to have a full color buffer for rendering that type...
- 12 posts
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What you are seeing is the effect of a rehash that is occurring when the number of elements exceeds the load factor of the Dictionary. There does look...
- 15 posts
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In general this is a completely normal behavior for a hash, but there does seem to be something potentially strange going on here.
The effect...
- 10 posts
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Currently, the only way to get access to the BitmapResource that backs a BufferedBitmap, is to initialize it from a BitmapResource.
I think...
- 3 posts
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The icon for a IconMenuItem has to be a WatchUi.Drawable. The WatchUi.Bitmap class extends WatchUi.Drawable, and can initialized with a resource ID.
- 3 posts
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The difference here is between the size of the memory that was allocated (e.g. 10 bytes) and the space it takes up in the heap after overhead (e.g. 24...
- 15 posts
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